Friday, August 31, 2012

올해 가장 인기있는 iOS를 타워 국방 전략 게임 "달팽이 대 개미"

올해 가장 인기있는 iOS를 타워 국방 전략 게임 "달팽이와 개미."
플레이어는 즉시 10 만 달러 이상, 즉 가장 인기있는 올해, 타워 국방 전략 게임 "달팽이 워즈 개미입니다.

클래식 타워 방어 전투 게임.
최고의 iOS를 게임.
거리에 왕자의 왕관 달팽이들은 조국의 침공 개미, 그래서 자신의 집을 보호하기 위해 자신의 기괴한 능력을 가진 용감한 달팽이의 그룹은 작은 동물 사이의 전투를 시작했습니다.
달팽이vs개미 새로운 개념의 타워방어게임으로서 그 플레이 방법은 아주 간단하다. 다양한 전술과 전략을 이용하여 독창성잇는 다양한 각도의 방어시스템으로 개미놈들의 한차례 또 한차례의 진공을 방어해야한다.
새로운 캐릭터, 좋은 화질, 좋은 음향효과 그리고 신선하고 아름다운 장면을 변경으로하여 게임의 흥취를 더욱더 높여준다.

특색
★더욱 광범한 맵, 더욱 풍부한 지형 그리고 유희의 업드레이드 버전에 따라 더욱 많은 신과 모드가 추가된다.
★6명의 부동한 특색의 달팽이장군들은 더욱 손쉽게 군대를 배치하고 진을 치도록 한다
★11가지 부동한 개미들의 진공과 풍부한 레벨 디자인
★다종다양한 병력 업그레이드는 당신의 선택을 풍부하게한다
★게임에는 단일방향진공,교차진공,사면진공등 여러 모드가 잇다
★매관마다 3가지 부동한 모드로 설정되여있고 매개 모드하에 3개부동한 난이도로 나뉜다
★무한모드하에 당신의 무한한 도전을 기다린다
★화려한 트로피에는 당신의 영광이 가득하다
 ★ipad HD 지원



iPhone: http://itunes.apple.com/kr/app/dalpaeng-ivsgaemi/id533340935?mt=8

Tuesday, August 21, 2012

Snails vs. Ants Now Released Free Tower Defense Game


Waiting for 12 days and now finally released. Yeah, this is the most expectant tower defense game Snails vs. Ants.


 This is absolutely refreshing tower defense game, easy to play, high freedom and diverse strategy.
This is the top prospect game!
An ultra-high-freedom strategy iPhone game!



We thoughtfully developed two versions for iPhone and iPad as the screen of these two devices are in different resolution and size. This makes you feel better when playing the game.
Of course the upcoming update for new maps and role development depends on the players’ feedbacks. If our game can be approved by you, we have power for new added staffs. 

Thursday, August 16, 2012

So, This is What You Get If You Buy Stuff In 'Gasketball'

I got a text the other afternoon from a pal who knows a thing or two about video games. He was confused about Gasketball's [Free (HD)] IAP model. He wasn't sure what he'd get if he boned up the $2.99. I thought he forgot how to read or something, but it appears as though this is an actual problem that a lot of people are having -- and it's hurting Mikengreg, as you'd expect.
The Penny Arcade Report filed a pretty depressing post about Gasketball this morning, detailing how much of a flop that the game is shaping up to be. You should read it in full, but the gist is this: the conversion rate on Gasketball is stupidly low and now the game's two creators, Mike Boxleiter and Greg Wohlwend, can no longer afford shelter.
When I previewed and when I reviewed the game, I looked at it as a whole; not just as a tutorial with IAPs. In hindsight, I should have made it much more clear that I see it as a $2.99 game, as opposed to a free one with optional IAP.


But anyway, since people like my pal are having problems, here's what you get if you opt to purchase the $2.99 "Buy It Forever" IAP: 100 levels, 10 new objects to play around with, and all of the content that will ever be released for Gasketballfrom this day forward.
To further break it down, here's the names, themes, and items you'll get from each of the five worlds this pack unlocks.
  • Roballin' 101 - 25 construction site themed levels. You also unlock two objects: a panel that makes your ball move faster and the conveyor belt.
  • Cosmo Jam World - 25 levels wrapped in a space theme. You also unlock a new robot avatar named Albert, and two objects: the teleporter and the grav switch
  • Gasketslamcade - 25 levels pinball themed levels. You also unlock a new robot avatar named Geoffrey, and two objects: the bumper and the flipper.
  • The Drunkworks - 25 machine themed levels. You also unlock a new robot named Woohouse and two new objects: the spinfusor and the conveyor.
And in case you didn't notice, all of this IAP stuff is available in the "user menu," which is an option you can pick on the game's home screen.
Gasketball is too good to fail, and this content makes the game a much, much better offering than it is without it. So, if you've got Gasketball, we reccomend you give the pass a download. It's not disappointing in the least.
App Store Link: Gasketball?, Free (iPad Only)  

From: Toucharcade 

Tuesday, August 14, 2012

First Hand News: Unbroken Daft of the Snails’ Model


Based on our report, this is absolutely the first hand news about Snails vs. Ants. Recently much news talking about the coming iOS game -- Snails vs. Ants, and our editor just get an unbroken draft of the snails’ model. Let’s take a look for their look and abilities.

  
The Mancatcher
Launch sting in fast speed. They are cheep, but low power. Normally, they’re used to build barrier.

The Grumer
They look soft. Yes, they have low damage. But as we know they can maximum slow the enemies down.

 
The Hurler
They have sharp and powerful tail. They can stop ants in far distance, even in the sky.

 
The Flamer
As what their color shows, they spray flame. They never stop working if an enemy appears in sight.

 The Lightning
They are very powerful and fast. They have given talent to destroy everything within sight, no matter on land or in sky.

The Volcanos
What’s on their back? It’s volcano. They live in the deep of volcano and now called by the king to stop the enemies. They are the ultimate force of the kingdom.

Till now the game is in review by App Store. When they release we will give a first shot to all game fans.

About Duole
Beijing Duole Technology Co., Ltd. was founded in 2009, now mainly focuses on iOS games, and already has Pandora Box (FREE) and Defend Homeland in the App Store.

Blog News: 999 Game Reviews



Sunday, August 12, 2012

Press Release of Snails vs. Ants


10-member’s team working for about 5 months, programming for more than 4 months, modify more than 20 times. Then, here it comes.

What we spend now harvests. This game absolutely refreshes your general understanding tower defense game. It’s easy to operate but needs strategy; it has high freedom but as well as hidden rules.
This is the top prospect game! An ultra-high-freedom strategy iPhone game!
You should combine different tactics and strategies and use different snail which owns different abilities to helps you stop the invaders. Mix up with elegant and hand-painting cartoon pictures, pleasure sound effects, pure and fresh scene, this game appears with both casual and smart, relax and excited, challenge and courage.

Key Features
²       Various Types of Maps
It owns 3 kinds of modes and 3 types of difficulty levels. And more maps, abundant battle grounds and mode to be added in the coming version updating.
²       Six Kinds of Snails with Special Abilities
All those cute but powerful snails help you easily control the whole game. Let your enemies confess in the fire and lightning.
²       11 Corps Your Enemy
They can be weak or strong, fast or slow, high or short, even fly. They will appear in any unexpected way.
²       Upgrade Your Lovely Snails
Yes, you can upgrade your snails with less gold. They will have more delicate appearance and powerful fire.
²       Multiple Entrance Mode
Not excited enough? You can play maps with multiple entrances. A flood of invaders will challenge your nerve.
²       Extend and Endless Mode
Each map has three kinds of different modes, classic, extended (has 100 waves) and endless (Come on, you poor ants!).
²       Game Center and Achievement System
You scores will appear in the game center. Spill over your glory in the clinquant achievement cup.
²       Now you can play HD version with iPad. Take a look!

Based on the device, for better screen and picture experience, we have iPod and iPad version for Snails vs. Ants. It supports languages as: English, Simple Chinese, Traditional Chinese, Korean and Japanese.

Screenshot:










About Duole
Beijing Duole Technology Co., Ltd. was founded in 2009, now mainly focus on iOS games, already has Pandora Box and Defend Homeland in the App Store.

iTunes Link: Coming soon

Infinity Blade II Review


Infinity Blade IIChair Entertainment Group’s sequel to 2010’s convention-defying swordplay game, is as big and beautiful as ever. The original Infinity Blade proved that a challenging, beautiful, and big fantasy game could succeed on the iOS platform. Now, Infinity Blade II refines the gameplay, beefs up the role-playing elements, and proves that the original title was not a fluke.
The first Infinity Blade treated gamer “lives” very differently than your typical game. Instead of merely respawning where the player died, Infinity Blade would start the player’s descendant at the beginning of the castle, ready with his father’s sword and armor to continue his quest. Each life is like a nesting doll, revealing something more about the world and the character.

The Unreal Engine’s rendering of the environments is spectacular and unlike anything else on the iPad—you can see every edge of the character’s armor and even details as small as candles on chandeliers. Movement in the game is automated by tapping to a highlighted area, but as your character gains experience, more branching pathways appear.
Though your movement is on rails, that simply means Infinity Blade’s fighting mechanic is front and center, as it should be. Players tap to dodge or initiate super moves, but otherwise utilize the iPhone or iPad’s touchscreen interface to initiate swings of their blades or magical spells. The gesture-based blade swinging mechanic is utterly addictive and easily one of the geekiest joys you’ll experience on an iOS device. Trace your finger across the screen and watch as your player arcs his sword in the same direction—the mapping isn’t one-to-one, but it’s still much better than anything you’re used to. Infinity Blade II also adds to the list of moves you can pull off: Not only can you parry, attack and dodge, but defend and duck.
The role-playing elements of the game are subtle, but essential. As you explore the tower castle, you’ll see bags of currency that you’ll want to tap, and as you defeat enemies, you’ll earn currency as well. You can use this money to unlock better armor, weapons, and magical items. Or, if you’re impatient, you can shell out real money via in-app purchases to speed up the process.
Unlike the first Infinity Blade, you can now switch between sword and shield, two-handed, and dual-wielding weapon setups. Each weapon setup has its own tradeoffs—sword and shield gives you more protection while dual-wielding lets you parry much easier. But the two-handed weapon setup deals the most damage and has the easiest-to-execute combos, so there’s very little incentive to not use it.
Whether or not you’re entertained by the leveling-up process and are intrigued by the constantly branching paths of the castle is the ultimate determining factor of how much you’ll enjoy Infinity Blade II. There are a few choke holds—points where no matter how skilled you are, you’re still going to die unless you’re a certain level—but these are far enough into the game that you’re already hooked.
Infinity Blade was one of the fastest selling apps on the iOS store, and with good reason. Visually, there is no comparison to the Unreal Engine-powered environments. The combat, while repetitive, is exceptionally challenging and yet very, very fun. Experienced RPG fans will likely bemoan the game’s dearth of customization options—no matter your helmet or weapons, you’re still essentially a generic knight fighting a never-ending parade of similar-looking demons. And casual players may be turned off by the game’s repetitive nature and instead prefer something more linear.
But make no mistake: Infinity Blade II isn’t just a shiny new set of armor. It’s a deep, challenging, and addictive title that is not just an exceptionally compelling iOS offering, but one of the top games on any platform. The weapon-swiping mechanic alone is something that the most hardened gamer and the most casual of player will enjoy, and mechanics that are easy to learn but hard to master mean that anyone can hack, slash, and parry with the best of them in no time. 

User Reviews of Infinity Blade II iPhone App

Sound
100.0%
Graphics
96.0%
Originality
88.0%
Easy controls
Longevity
96.0%
Useful
56.0%
Stable
92.0%
Fun
88.0%
Attractive
96.0%
Met expectations
76.0%

Magic 2013 # 999 Game Reviews

Magic 2013

by Wizards of the Coast
Device: iPad Only
Average User Rating: 
Size: 1000.4 MB
Price: Free
Description:
    Face a greater challenge with Magic: The Gathering Duels of the Planeswalkers 2013!

    In the latest installment of this hit franchise, travel across the fantastic plane of Shandalar as you face encounters, and battle powerful Planeswalkers.

    Magic 2013 offers new features including statistics-tracking for your game play and, for those already skilled in slinging spells, the option to choose what lands to tap when you cast your spells.

    Game includes:
    3 decks with 5 unlockable cards each
    Single-player campaign across the plane of Shandalar
    4 deadly opponents, including the Planeswalker Garruk Wildspeaker
    Encounters, a new feature in which you test your skills against different preset AI strategies
    Planechase mode, which changes the rules with a randomized deck of cards based on the planes of the Magic Multiverse

    Additional content is also available for purchase. Premium content package will get you:
    7 additional decks to unlock
    250+ additional cards unlockable through play
    18 additional Campaign levels across the planes of Ravnica, Alara, and Innistrad, plus 11 revenge matches and 3 Planechase battles.
    10 puzzling challenges
    Online one-on-one Multiplayer play
    Two-Headed Giant and Custom game modes
    Pit yourself against the Multiverses ultimate evil mastermind, the dragon Planeswalker Nicol Bolas, in the single-player campaign
    Access to deck key and foil conversion in-app purchases
    Additional downloadable content as it becomes available

    Magic: The Gathering Duels of the Planeswalkers 2013 runs best on iPad 2 or later.
Game content available in English, French, Italian, German, Spanish, Russian, Japanese, Korean, and Brazilian Portuguese.
Screenshots:




      

Pocket Planes by NimbleBit - Join Flight Crew




Pocket Planes



by NimbleBit LLC
Average User Rating:  
Size: 17.4 MB
Price: Free
Description:
    From the creators of Tiny Tower comes Pocket Planes, a casual airline sim that fits right in your pocket!

    - Manage and grow your fleet of planes as they fly interesting people and cargo to over 250 cities around the map.
    - Unlock everything from tiny prop planes to jumbo jets and small town airports to mega cities.
    - Customize your planes with your own paint jobs and pilot uniforms.
    - Trade plane parts among your friends, and compete in worldwide group events.
    - See how you stack up against your friends with tons of stats and leader boards.
 iTunes Linkhttp://itunes.apple.com/app/pocket-planes/id491994942


 Screenshots







Thursday, May 3, 2012

Facebook valuing itself at up to $96 billion in IPO

Facebook’s phenomenal rise: In seven years, the social networking site has grown from a project hatched in a college dorm to the largest social networking site in the world, well on its way to hitting its goal of having 1 billion users.
May 3 (Bloomberg) -- Facebook Inc., the world’s most popular social-networking site, is valuing itself at as much as $96 billion in its initial public offering, the largest on record for an Internet company.


Facebook and its holders plan to sell about 337.4 million shares at $28 to $35 each, according to a regulatory filing today. At the top end of the range, the Menlo Park, California- based company would raise $11.8 billion, compared with the 2.92 billion euro ($2.8 billion) IPO for German Internet company T- Online International AG in 2000, according to data compiled by Bloomberg.


Inside Facebook’s Calif. digs: It’s been a little more than a month since the social networking giant finished moving into its new headquarters in Menlo Park, Calif. On the 57-acre campus, employees can be found checking their e-mail while running on treadmills or talking on cellphones in telephone booths. Of course, they’re working, too.
Gallery


Hot gadgets for spring 2012: Here are some of the top consumer gadgets that have been creating a lot of buzz this season.
That would value the company, led by 27-year-old Chief Executive Officer Mark Zuckerberg, at 24 times sales in the 12 months through March 31, compared with 5 times revenue for rival Google Inc., Bloomberg data show. Facebook’s popularity as a tool for staying connected online will spur demand for the stock, even as some investors steer clear of a valuation they deem too high, said Francis Gaskins, president of researcher IPOdesktop.com.
“Some people will buy Facebook stock no matter what -- they’ll just buy it,” said Gaskins, who is based in Marina Del Rey, California. “There’s going to be an initial push of enthusiasm and money, but ultimately, in a year or so, it will come down to valuation metrics. It has to.”
Facebook has amassed more than 900 million users and reported a 24-fold increase in sales over the past four years. The company was considering an IPO valuation of as high as $100 billion, people with knowledge of the matter have said. At that amount, Facebook would have a market capitalization about half as high as Google’s -- even though it has one-10th the sales.


Offering’s Origins


Facebook is offering 180 million shares, while existing owners such as Accel Partners and Digital Sky Technologies are offering 157.4 million, according to the filing. Zuckerberg is offering 30.2 million of his 533.8 million of shares. The majority of his net proceeds will be used to pay taxes associated with exercising a stock option.
Facebook will have 2.14 billion Class A and B common shares outstanding following the IPO, equal to a value of $75 billion at the top end of the price range. Including restricted stock units, options and common stock to be issued following the purchase of Instagram Inc., the shares outstanding would total 2.74 billion, implying a market value of $96 billion at the high end.
Facebook filed for the IPO Feb. 1, using a placeholder amount of $5 billion. Zuckerberg, a co-founder, is the company’s top holder, filings show. Morgan Stanley, JPMorgan Chase & Co. and Goldman Sachs Group Inc. are leading Facebook’s IPO. The shares will be listed on the Nasdaq Stock Market under the symbol FB.


Google Comparison


The initial share sale would dwarf the 2004 IPO of Google, Facebook’s biggest competitor for online ads and the world’s most valuable Internet company. Google’s offering, the same year Zuckerberg helped found Facebook, raised $1.9 billion and valued the company then at about $23 billion. The company currently has a market value of almost $200 billion.
Facebook follows fellow Internet companies such as Zynga Inc. and Groupon Inc. in going public. Zynga, the maker of Internet games such as “Farmville,” raised $1 billion in its December IPO, while online-coupon provider Groupon raised $805 million, including an overallotment option, in November. Both stocks are trading below their offer prices.
Zuckerberg co-founded Facebook with his college roommates at Harvard University, developing a site that let students socialize over the Web. He later made the service accessible to everyone, intensifying competition with sites such as MySpace and Friendster.


Facebook’s Dominance


Both eventually succumbed to Facebook, which lured users with innovative features like News Feed, which lets people check on friends’ activities in a single place. News Corp., which bought MySpace in 2005, sold the site last year for a fraction of the price it paid. Friendster revamped itself as a social- gaming platform following its 2009 purchase by Malaysia’s MOL Global Ltd.
Facebook’s revenue surged 88 percent last year to $3.71 billion, with online advertising accounting for almost all of it. The company also is sharpening its focus on the mobile market as users spend more time accessing the site through Internet-ready handheld devices such as the iPhone. In the first quarter of 2012, sales climbed 45 percent to $1.06 billion.

iPhone 4 named latest recipient of untethered iOS 5.1 jailbreak, exploit remains MIA



Apple's not gonna like this one, but news of the perpetual cat-and-mouse game between it and the hacking community continues with the announcement of an untethered jailbreak for iOS 5.1, which is now alive and kicking on the iPhone 4. The good news went out in the form of a tweet from pod2g, and while the naughty bit of software isn't yet available for public download, we can only hope that it'll soon be ready for mass consumption. As you'll recall, we last saw hints of an untethered jailbreak forthe latest iPad (also iOS 5.1), which similarly remains elusive to the public. At any rate, we welcome the progress -- now bring on the exploits.

Samsung's New Galaxy S III Phone Offers 4.8-Inch Screen, Siri-Like 'S Voice' Feature

Samsung has certainly become Apple's primary competition in the smartphone race, with the two companies currently taking nearly all of the profits in the mobile phone industry. Consequently, it pays for Apple and its fans to take note of Samsung's advances with its own hardware, and today's launch of its new flagship Galaxy S III smartphone is no exception.


The Android-based Samsung Galaxy S III offers a large 4.8-inch Super AMOLED display with a resolution of 1280x720. The large screen means that Galaxy S III measures nearly 20% taller and wider than the iPhone 4S, but is slightly thinner and actually lighter. The device also includes an 8-megapixel rear camera and a 1.9-megapixel front camera that can be used for face recognition and tracking features.






Samsung Galaxy S III side-by-side with iPhone 4S (Source: Android Central)

Samsung is placing a distinct emphasis on "natural interaction" for the Galaxy S III, touting its facial, voice, and motion recognition capabilities, including a Siri-like "S Voice" feature.
With the innovative ‘Smart stay’ feature, the GALAXY S III recognizes how you are using your phone – reading an e-book or browsing the web for instance – by having the front camera identify your eyes; the phone maintains a bright display for continued viewing pleasure.

The GALAXY S III features ‘S Voice,’ the advanced natural language user interface, to listen and respond to your words. In addition to allowing information search and basic device-user communication, S Voice presents powerful functions in regards to device control and commands. When your phone alarm goes off but you need a little extra rest, just tell the GALAXY S III “snooze.” You can also use S Voice to play your favorite songs, turn the volume up or down, send text messages and emails, organize your schedules, or automatically launch the camera and capture a photo.

In addition to recognizing your face and voice, the GALAXY S III understands your motions to offer maximized usability. If you are messaging someone but decide to call them instead, simply lift your phone to your ear and ‘Direct call’ will dial their number.
Other features include "Pop up play", which allows users to play videos anywhere on their screen while still using other apps, camera improvements including zero-lag shutter and burst shot mode, and NFC capabilities. Samsung has also partnered with Dropbox to offer Galaxy S III users 50 GB of free storage for two years, a deal that will extend to all Samsung phones and tablets later this year and see the Dropbox app come preinstalled on the devices.


In another bid to take on Apple, Samsung is also rolling out a new Music Hub service that integrates both a streaming service and an iTunes Match-like scan-and-match service to provide users with access to their own music from anywhere. As noted by The Verge, Music Hub will cost $9.99 per month for one device or $12.99 per month for up to four devices plus web access.


The Samsung Galaxy S III will launch in Europe on May 29 before extending to the United States in June and other markets around the world going forward.